
Dylan Stephenson
Game Programmer
MY PORTFOLIO
Physics-Based Launcher

2D Physics in C++
A basic launcher game designed to show off several features of my C++ 2D physics engine, including momentum, collision and mouse interactivity. The aim is to launch various projectiles at destructible objects to destroy all of the targets using limited launches.
Point and Click Cooking

Graphics in Unity
A demonstration of shaders, sound effects and animation in Unity, as well as 3D modelling in Blender. Complete with a menu, multiple difficulties, a tutorial and background music. The aim of the game is to decorate donuts accurately and quickly as customers keep coming in and placing orders for a set time based on difficulty.
3D Rendering

3D Graphics in C++
A 3D OpenGL render engine made using C++. The engine allows the creation of meshes from obj files and lists of vertices/indicies as well as the use of render targets. The demo program demonstrates multiple light sources as well as reflection and vertex displacement through the use of GLSL shaders.